Original Post
Hoi hoi.... I've recently been fiddling with floating point texture in D3D. I read .... nvidia water demo linky and i've been trying to get the simulation working myself but am running into troubles.... Whenever I render something to the sim texture to start it all off I get a single ripple which turns into a black curtain of death spreading out over the entire texture. After that I can't draw anything else to the texture and the sim doesnt function at all. Are there any quirks with FP textures I should look out for? Any render state that could screw with my range? Very frustrating.