Original Post
Hi, Has anyone come up with a good solution to sync to level start on a peer-to-peer net connection? What I want to achieve is that when the client and server are ready to go and actually play the game they both start at exactly the same point and that on both sides the level is completely loaded. The game I am working on is an 'arcade' type game so the initial sync is important. The current mechanism I have is both client and server send a 'level ready' packet out. On reciept both sides bounce this message back, when the bounced message is recieved each side proceeds to play the game. All was fine until I turned on my 'bad network' emulator and the server never got its bounced message but the client did and it proceeded to play the game without the server... Has anyone come up with a good way of getting around this?