Original Post
I was thinking of how to optimize my performance and thought what if I created one huge vertex buffer out of all my meshes and even my sprites and then simply drew that? The only prob I see is when rendering alpha. The buffer would have to draw from front to back? The question is this, can this front to back rendering be handled by simply creating a new index buffer per frame? Or would that be bad, slow performance to lock buffer or such? Any ideas are super welcome, -Devin