Original Post
Hey guys, I am doing programming from the book Introduction to DirectX9 Programming by Frank Luna and I am up to chapter about stencil buffering http://ti-x.net/images/stencilMirror.jpg if you look at that screenshot you will see that its not exactly drawing correctly its drawing the exact same thing on the oterside eventhough it should be drawing the "dark side" of the teapot. how can I remedy this, now I know i gotta do something to the light direction's matrix but the light isn't a global light its used in a local function.