Original Post
ok, this is probably like the third time i've asked a question related to this, but i just keep running into issues in the design department first a little overview of my game; as some of you may know (although have probably forgotten) i'm doing a game much like the arcade game x-men or the simpsons, where you have a character in a 2d-scrolling environment, and you move around and hit enemies; i've determined i'm going to use collision boxes, 1 for determining whether a player will be hit (their strike zone) and one for what they are attacking with (fists, sword, etc) i know i want to use quadtrees to help minimize my collision detection (since i plan on having a fair amount of projectiles) however, will i have to manually define 2 collision boxes for each sprite? so if a character has 5 sprites (2 for walking, 2 for punching, 1 for jumping) will i have to define 10 collision boxes?! i'm just needing some sort of guidance here... it seems like it would be hard to generalize since each character probably would have a slightly different height/width (or for some the difference might be immense) i'm quite unsure what to do; any feed-back would be much appreciated!!!