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What do you have to do differently to make a game run on a PS2, XBOX, etc.?
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Original post by Grantyt3
Tell me if you don't think this is a good idea, seeing that I'm just a hobbyist programmer, but I'm very interested in this (not in selling them, I'm just curious to see if I can do it)
#1 - I've read that you can't currently write homebrew games for Xbox 360, so what consoles can you currently develop at home for?
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#2 - Most recent consoles support DirectX right?
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#3 - As far as I can tell, at least for Dreamcast, you just need to compile it for the SH4 processor. Is there anything besides compiling for a different processor and making sure that the hardware is powerful enought to support the game?
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#4 - Could anyone give me a little push to tell me what I should do?
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Original post by Grantyt3
Just because a system supports DirectX doesn't mean you couldn't make a game using OpenGL or another API does it?
And what makes hardware compatible with DirectX? I thought it was just in the software...
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Original post by Grantyt3
Wow, that book sure makes learning GBA programming extremely easy. It uses a complete GBA development for Windows called HAM. That's been my problem so far. With PS2, you have to use GCC and all this other command line based crap that never works. Not to mention, all the links are broken on the sites. Why don't people make dev environments more often??? Well, thanks for the link, I understand a lot better now. Too bad I don't have my Gameboy anymore, that'd have been cool to see it run on the actual hardware instead of an emulator. I might have to go pick up a used one...
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