Original Post
I have just written a rasterizer and I have an interesting problem. When I rotate polygons with textures on them, the texture appears to swim up and down. I am pretty sure this problem is caused by subpixel/subtexel accuracy (I don't have it). I have tried to implement it but it either does not work or screws everything up. So with that said, any ideas on how to get rid of my fun "extra" feature? Thanks, -dega P.S. If you want my current code (Java) I'll send it to you.
