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Collision Detection

Started by GambitSnax 1 reply 700+ views
Original Post
GambitSnax
GambitSnax
Just wondering if directx has any built-in support to detect collisions between objects. An ideal solution would be providing two vertex buffers, a world matrix for each, and then directx would return whether the two objects are touching each other. Is there something like this in directx? Any help would be great, thanks :)
MTclip
MTclip
try this one
D3DXIsAnythingTouching()

no not really.. The best you get is
D3DXIntersect()
D3DXIntersectSubset()
D3DXIntersectTri()

GambitSnax
GambitSnax
Heheh, thanks for the reply. I'll try them out when I get home. Cheers.

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