Original Post
Hi all, I am about to begin researching my summer project for my masters degree. My project is based around simulating the physics of a car, i am also planning to simulate the contortion of the car's body when it crashes, for instance into a brick wall. I would like to know what techniques to use, what mathematical knowledge do I need to know. How are car physics handled in a game like burnout. I have done very little PBM so any knowledge on this would be greatly appreciated.