Original Post
I'm in search of the best ways to draw 3D grids of lines. I'm guessing this would be about using GL_LINE_STRIP using the least number of glVertex3f calls (for which maybe there is some ideal algorithm where its all one line that never overlaps,or maybe not.) However if there is any other approach besides GL_LINE_STRIP I would be interested, but remember the grid must be able change shape and deform, so no static display lists, etc.
