Original Post
Hi guys, I am currently attempting a little collison detection and have got the basic collisions going between two spheres and also between a sphere and a plane. Anyhow what i wish to do is have it so that rather than have the usual bounce back response when it hits the plane i would like the ball to dissapear/ be destroyed to give the effect of a ball being potted or more accurately putted. Does anyone have any idea how to do this or wher i could find out? My current collision detection says; if (Cball.collide(plane1)) Cball.response(Rball, plane1.norm, e); Rather than that i would like to destroy the ball on contact with the plane. Cheers guys. Neil