Original Post
Here comes my own problem. I am aiming high. Way too high for me right now. But I have patience. Not much tiome on my hands at once, but I don't care how long it takes, so... The plan is to create a MESH of webgames, with a unique database accessed from all games, and modified by all games. To make it plain, I'm trying to design a sort of metagame. One part of it would be an adventure game, a second part of it would be farming game, a third part could be a game of commercial warfare. To make it plainer, different gameplays for different games, but with a single "world", for lack of a better word, to happen in. I want the adventurers to gather resources BUT NO MONEY, and I want them to sell them to cratfers and commercials. I want the farmers to produce goods and sell them to crafters and commercials. And I want the adventurers to have to buy their goods from crafters adn commercials. With any chance, this kind of dynamic will create interaction between the different games, and it will help better mankind and playerdom. But the main trouble comes from the database. I know NOTHING about databases. Okay, maybe nothing is a little too strong a word. But I don't know much. I know what are the columns that should be filled, but I don't know how to create one, appart from Excel. And I don't know if it is possible to make it accessible from three different points. And I don't know if it is possible to have the database updated as often as possible (which I hope to be as often as trades happen...). In fact, I would like to have a dynamic market, with an average price evolving from sale to sale, and a possibility to choose from different sellers. I would like your opinion on how to handle this.