Original Post
Hi there, i've been having some trouble recently with openGL. I'm modeling a solar system and i'm currently trying to render the sun. It's going to be 2 or 3 quads with a single texture on it, blended against the backdrop. a bit like this: http://img.photobucket.com/albums/v626/Canazza/2quads.gif my problem is that although each face blends with the backdrop and the planets, the second/third ones does not blend with the other ones. unless, i turn off depth testing, in which case, it isn't blocked by the planets. any help?