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Designing a HUD/Menu Interface

Started by April 16, 2006 02:24 PM
3 comments, last by kidd175 18 years, 9 months ago
Howdy all-- I have all of my parts drawn out on paper, descriptions of them and how they're to work in the game. Now, what I don't get is how do I design it in PS so that it can scale to the size of the player's screen? Do I design them into bits and then have the code draw them together in a scaled manner? Or do I just make it a "one-size-fits-all" type of deal? If possible, besides suggesting books since money is tight, can you think of anything else that would help me accomplish this task? Brandon/Kidd
if you want it to be scalable then you would draw the borders in very small chunks. for example if you are making a horizontal border you would have the pictur be 3 or 5 verical pixels (or however thick you want it) and then in the game you would have the picture repeated over and over untill it is however long you want. corners would be a square with the width of the border.
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So I have to do this in a pixel related way or just make everything really small and enlarge so I can view it that way? 3-5 pixels high and about 5-10 pixels long should be a good way for it to begin so that it repeats, right?

About the buttons, arrows, etc...would I just make them and not worry about scale?
you only have to have it 1 pixel long becuase you are repeating it, but you could make it longer it just wouldn't always scale exactly. for buttons you could do the same thing by making the border pieces. for arrows and things like that you might just want to not worry about scaling for those, you could make it into scalable pieces but that would be a major pain in the ass, not just for drawing but for programming it.
Ok, I got that...DO you know of a place where I could see examples of how they did theirs? I had something but lost it. Thanks

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