Skip to main content
gamedev.net
🔒 Locked

Design Patterns

Started by blanky Apr 16, 2006 at 4:38 PM 8 replies 1.8k views
Original Post
blanky
blanky
Hey guys, sorry for brievity, but I have to go. I was just wondering if you guys had any references of articles/tutorials that explained the Singleton class, the Facade, the Factory class, Observer class, and other common class practices. Thanks, I'd just like to understand them so I'd know when/where to implement them. EDIT I have these so far: http://www.csc.calpoly.edu/~dbutler/tutorials/winter96/patterns/tutorial.html http://www.informit.com/guides/printerfriendly.asp?g=cplusplus&seqNum=148 http://en.wikipedia.org/wiki/Abstract_factory_pattern Thanks.
erichardson
erichardson
While the patterns are demonstrated with Java code, it should be easy enough to translate them to C++ or any other object oriented language.

http://www.patterndepot.com/put/8/JavaPatterns.htm
blanky
blanky
Thanks I guess :)
blanky
blanky
Thanks sir!
LorenzoGatti
LorenzoGatti
There is a lot of good design pattern discussion at the Wiki web site:

http://c2.com/cgi/wiki

I suggest starting from

http://c2.com/cgi/wiki?PeopleProjectsAndPatterns
Omae Wa Mou Shindeiru
d03boy
d03boy
ther'es a site called dofactory.com

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.