Original Post
Hi all, this is not really a DirectX question, but I am developing game that uses DirectX and I wan to know your opinion on this: I am using QueryPerformanceCounter function for game timing and I am calling it quite often per frame (each animated object is timed using this function), so what do you think - is it ok to call QueryPerformanceCounter function often ? Do you think, that it can lower the framerate ? Thanx, Stf