Original Post
I'm having a strange problem concerning multiple render targets. There are two different colors sent from the vertex shader to the fragment shader, but the fragment shader will only use one of the colors for both of the render targets. Also, there is a heavy drop in performance. The code works fine with Nvidia (with no drop in performance), it's only when I'm running it on ATI I have this problem. However I saw on another forum that someone had the same problem, but for him the code worked for ATI but not for Nvidia. Unfortunately no one had a good answer for it on that forum, hoping for better answers here :)... /Lena