Original Post
Hi all, I am reading "Shaders for Game Programmers and Artists" (I'm the former), and I'm coming across the chapter of filtering (blur effects, etc). It says that one should render to a temporary texture, map the texture to a screen-aligned quad, and then one could use the pixel shader on it to do various effects. What I don't understand is, couldn't you just render to the normal render target, and still use the pixel shader subsequently to produce the same effect? Thanks for any explanation.