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I'm looking to learn Visul C++ or DirectX or intermediate C++ programming. If you have knowledge of any of these three, this may interest you. I'm willing to trade online lessons (via medium of your choice; voice chat, MSN, Teamspeak, Skype, whatever) in 3ds Max or Adobe Photoshop. I have a lot of experience in 3ds Max, ranging from modeling or uvw mapping to rendering or rexturing. I also have a decent amount of experience in photoshop creating game textures\skins. I have a basic knowledge of C++ creating console applications and I'm looking to extend my knowledge further so that I can write useful programs and\or begin to do basic coding for game mods. Anyone looking to learn 3ds Max or Photoshop, let me know! Or if you're just really generous and would like to help me out 1 on 1. Thanks!
The only thing is that when I follow a tutorial, I usually end up with multiple questions and it's really slow to post each one here, wait for replies, then test them out. It would be much easier if I had someone (almost like a tutor) who could give me a task and help me along the way when I have trouble.
Please only post if you would like to discuss doing these 'lessons'. If no one thinks it's a good idea, I'll have to follow tutorials and post questions here.
Please only post if you would like to discuss doing these 'lessons'. If no one thinks it's a good idea, I'll have to follow tutorials and post questions here.
Check your PM
What's wrong with purchasing a book? There are some titles out there that can teach you windows programming through C++, not to mention, There are a couple title out there that show you how to make a clone of a game(Tetris clone, gradius clone, some other stuff too). The clone books pretty much take you through the development process, from beginning to end, explaining what each part does. A tutorial will do pretty good, but some of the better tutorials I've read only focus on a single aspect of game development, as opposed to those that focus on it as a whole. A book that I'd highly recommend would be The Zen of Direct3D Game Programming. I'm still going through it now. The author does a pretty good job of explaining the basics, and also manages to keep you from falling asleep.
Some people don't learn as well from books and need someone personally to help guide them. I think it's a good idea, and I would teach you but I don't have the time for it right now. Hope you can find someone!
Quote:
Original post by Maytridy
The only thing is that when I follow a tutorial, I usually end up with multiple questions and it's really slow to post each one here, wait for replies, then test them out. It would be much easier if I had someone (almost like a tutor) who could give me a task and help me along the way when I have trouble.
Idle in an active irc channel and ask when you have a question.
It amazes me how some there remember my previous questions and can easily figure out where I am headed when I ask for more help.
Quote:
Original post by Maytridy
That Zen book looks good. I only know very basic C++, does it do a good job of explaining everything? (I've never done any directx before, only console text applications)
Well, it depends on you basic knowledge of C++. So long as you've got a decent grasp of Classes and pointers, you should be fine. Even so, the book will go over them.
Quote:
Original post by Strider_Hiryu
What's wrong with purchasing a book? There are some titles out there that can teach you windows programming through C++, not to mention, There are a couple title out there that show you how to make a clone of a game(Tetris clone, gradius clone, some other stuff too). The clone books pretty much take you through the development process, from beginning to end, explaining what each part does. A tutorial will do pretty good, but some of the better tutorials I've read only focus on a single aspect of game development, as opposed to those that focus on it as a whole. A book that I'd highly recommend would be The Zen of Direct3D Game Programming. I'm still going through it now. The author does a pretty good job of explaining the basics, and also manages to keep you from falling asleep.
It's comments like these ^ that drive ambitious learners away from GD, he wants to learn and is asking for help in the way he knows he can learn the best. I admire his enthusiasm and guts to post asking for help. If he knows basic C++ I am sure he has a few books.
MSN: cbare1208@hotmail.com
Skype: bobo_gator
Send me a message whenever you want, I got a few lessons I could even give you that I have done and put together for other friends.
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Original post by dohtem Quote:
Original post by Maytridy
The only thing is that when I follow a tutorial, I usually end up with multiple questions and it's really slow to post each one here, wait for replies, then test them out. It would be much easier if I had someone (almost like a tutor) who could give me a task and help me along the way when I have trouble.
Idle in an active irc channel and ask when you have a question.
It amazes me how some there remember my previous questions and can easily figure out where I am headed when I ask for more help.
You mean like... *cough*... #gamedev on AfterNET?
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