Original Post
I want to tell my Sprite object to lay flat... oVecCenter = New Vector3(16, 16, 0) oVecPos = New Vector3(0, 0, 0) oSprite.Draw(oTex, System.Drawing.Rectangle.Empty, oVecCenter, oVecPos, System.Drawing.Color.Red) Now, instead of rendering from 0, 32, 0 to 32, 0, 0 I want it to render from 0, 0, 32 to 32, 0, 0 Understand? In other words, I want it to lay flat along the X-Z Plane. How do I do that? -E