Original Post
i've got a (hopefully) little problem with my normals. In my engine i calculate the normals after loading the mesh(i don't export them from maya,because it's always a lot of debugging until a new feature of the exporter works) and there are some problems when the mesh contains mutiple pieces(like 2 cubes next to each other). The first piece gets correct normals but the second one not. I did a screenshot to show what i mean: Edit:hmm dunno why but the image doesn't seem to work...so click the smybol to view it the left cube's normals are ok but the right one's are screwed up. Can anybody think of a reason for that? I'll post my code if somebody wants but maybe someone knows that problem. regards, m4gnus