Original Post
Can someone please point me in the direction of a plain english explanation of Vector Spaces. I'm finding the concepts a little hard to grasp (I'm more visual then abstract), especially the Gram-Schmidt Orthogonalization algo. Does this stuff have its uses in game dev? I'm still interested in learning it, but less so if i'll never really use it. Any help is appreciated, thanks. EDIT: I actually found a pretty good bit of info on this in the Wikipedia. Thanks Wikipedia! You're my only friend :( Just Kidding I still have Abba Zabba [Edited by - Morpheus011 on April 18, 2006 5:09:07 PM]