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Whatever you like, really. Without knowing the situation, it's impossible to say if a dual-protocol solution is the best way forward. What sort of application / game? What sort of player load, update frequency? What needs delivery, what doesn't?
Sometimes it's a good idea, sometimes it isn't.
Sometimes it's a good idea, sometimes it isn't.
I've heard of this strategy before, and yes, sometimes it can be a good idea. For example, if you are in a 'UDP game' environment (i.e. minimum latency essential) then you might want to send important info (console commands, maybe) via TCP. However, I believe that most UDP libraries let you send 'guaranteed' packets without needing TCP.
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