Original Post
I'm trying to create a render engine that use VBO to store all the vert data for a Cell-shaded game. I plan to calculate the lighting for all the static objects in the world before creating the VBO, but I can't figure out what's the best way to do this for dynamic objects that can move around the world. I tried to look for tutorials on creating and drawing dynamic VBO using GL_DYNAMIC_DRAW_ARB, but nothing came up. Can anyone help me?