Original Post
Hello, I'm currently the artist for a Space TBS(whose progress is chronicled at Sir Sapo's Journal) and through lack of manpower and a creative urge, also the writer for our fairly irrelevant story, but I've found a spot where gameplay would be affected and I want some creative input. Through the game you will fight the war as a space admiral guy, and I'm pondering what your empire's stance will be through the game. What do you think would be the coolest? (what would you enjoy the most): 1. Your empire is good, but has to sacrifice some of its righteousness in order to win the war against the other empire, which is only slightly evil. 2. Both empires are amoral(not immoral), and your empire is willing to do some pretty unethical things in order to win, as is the enemy. 3. You start out as thinking you're in the honorable empire until it is revealed in the game (probably near the end)that in fact you're in a pretty malevolent nation, that you basically are the bad guys conquering a more or less innocent neighbor. Our story is basically a Space Opera type setting that I'm hoping will weave through some of the more annoying cliches; the story is basically that you're part of a large Stellar Empire that is having a huge war with the only other large stellar empire. In all cases you would receive numerous propaganda messages telling you that you’re doing the right thing, because that's what empires do during wars[grin]. A more sinister side would be revealed by you being ordered to leave ships behind at conquered planets to "ensure timely assimilation", or by even being told to send ships to your own planets to "educate the striking workers on the principles of war production"; the consequences for not doing so would probably be a big drop in production, so you couldn’t build as many ships for your armada. I want to Which idea do you think is best, or do you have an alternative? Any comments welcome, I'd like to get someone else's opinions on this stuff A Gratuitous art link Thanks,