Original Post
I've seen a lot of people talking about whether they should render this or that in a single pass or 2 passes, etc, etc. What exactly is meant by a pass? Is it when you have a bunch of settings set in your renderer that will render everything normally, so you render the scene, then you change the renderer settings and then render another time to get something different? Like, a single pass to draw the geometry, textures and lighting, and then another pass to draw reflections and another to draw shadows? Am a close or really way off?