Original Post
Hi, I've recently written an applcation which uses compressed textures streamed from disk at many frames a second to a texture mapped onto a quad. I then combine multiple layers using pixel/vertex shading - thats all working great. However, the stored compressed textures are considerably larger than the video files from which they came. I am currently using dxt1 compression, I was wondering what other options for texture compression are there? Does open gl/graphics hardware only support dxt1..5? or are other texture compression technologies supported?