Original Post
I am currently in the process of choosing a language to write a partial text based MUD. I have been network programming and designing muds for a while now so this is not over my head. I am looking to go a new direction with this instead of a standard installable application on the players machine; I would like my partial text mud to run as a applet off of a website. However, I can forsee a few issues. Since it is partial text it involves a UI and images. So I can see the issue of bandwidth arise when say 50 players who play the game multiple times a day, load up the applet and then the images would have to be downloaded so that the player can view them, because applets run on the clients machine. Would you happen to know of any ways this bandwidth issue can be worked arround or should I just stick with the standard download the client and install it on your machine route?