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DepthStencil Cube Texture?

Started by B_old 3 replies 950+ views
Original Post
B_old
B_old
Hello, somehow I was under the impression that newer nvidia cards support depthstencil cube textures. Was I wrong?
SimmerD
SimmerD
Yes, you were. This may appear with dx10 hardware, and even if not, you could implement them yourself.
B_old
B_old
How can I implement them myself?
jollyjeffers
jollyjeffers
Not sure it answers your question, but this excellent post on DirectXDev yesterday summarises a lot of useful information regarding shadow mapping formats. Might be worth a read [smile]

hth
Jack
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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ |
B_old
B_old
I use hardware depth stencil maps for the shadows casted by my spotlight.
For a pointlight I would need a cube map.
As ds cubemaps are not supported, does this mean, that I need 2 quite different methods for spot/point-lights?

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