Original Post
look at these functions:
inline float Vec3Dot(VECTOR3 v1, VECTOR3 v2)
{
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
and
inline float Vec3Dot(VECTOR3* v1, VECTOR3* v2)
{
return v1->x*v2->x + v1->y*v2->y + v1->z*v2->z;
}
is there any performace difference between then?!?