Original Post
glPushMatrix();
glColor3f(1.0,1.0,1.0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glRasterPos3f(0,0,-1);
glDrawPixels(bitmapInfoHeader.biWidth, bitmapInfoHeader.biHeight, GL_RGB, GL_UNSIGNED_BYTE, bitmapData);
glPopMatrix();