Original Post
Hi, i'm studying the Roamsimple demo (Gamasutra link) and i don't know hot to set texture coordinates for each patch. The function where texcoords should be computed and used is called void Patch::RecursRender( TriTreeNode *tri, int leftX, int leftY, int rightX, int rightY, int apexX, int apexY ) and is in the Roamsimple.cpp file Can someone help me ? Thanks