Original Post
Is there any method that I save current frame buffer and render the buffer instead of full 3D scene in OpenGL. Because my scene do not change and it do not need any update, so I think if I can save my current frame buffer, and render using the buffer by just 2D rendering, performance will rise up dramatically. But, I didn't find the way. I read some function's decriptions, glCopyPixels(), glDrawPixels(). Unfortunately I didn't catch how can I make it using that functions. Any comments please...