Original Post
I would like to make a set of objects look at and follow the cameras motion inside of the 3d world. I'm using gluLookAt() to define where my camera is and thus have the location and where the camera is looking stored. I know how to do this using Trig, but before i go through all that i was wondering if there is a faster way to do it? xxx Trig calcs whenever the camera moves isn't that appealing to me...