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Generalized Camera Class

Started by NickGravelyn 0 replies 550+ views
Original Post
NickGravelyn
NickGravelyn
I'm trying to create a generalized camera class that can be used for either first or third person. I'm hoping to use quaternions because I've heard they are useful for rotations. I would like the camera to be able to roll so the up vector must be mutable. Are there any good tutorials for creating a powerful camera class using DirectX's built in classes? I've tried a few implementations, but none seem to be what I'm looking for.
GraphicsBas
GraphicsBas
They use a generelized quaternion based camera class in the Ogre engine. It also does frustrum culling and all. So you could take a look there:

The Ogre engine website

:: GBS ::
GBS

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