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🔒 Locked
Locking a texture
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Just have a look into the DirectX Sdk documentation and look for the IDirect3DTexture9::LockRect Method....
Good luck !!! ;)
Clem
Good luck !!! ;)
Clem
Quote:
Original post by mateo
All Right, thanks CircleSoft
Looks like its going to be more involved and cost too much in performance to implement. I've already figured out a better way.
Thanks for your help.
Good. Most of the time, when it comes to texture locking, there is a much better way to do it. The exception is at init time when you are loading custom textures or creating them parametrically. But generally, you never want to lock them at runtime.
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