Original Post
For D3D FVF, the packing of vertex elements (e.g position, normal, texcoor) must be in specific order. If we use vertex declaration, do they have to be in specific order as well?
Quote:
Original post by LosBrutalos
@rendertarget:
Hmmm. this will explain the problems i´ve got it the first time
writing shaders.
But one question further more:
Are the names for the semantics of your free choice or are they boundes
to some DX stuff (fixed names) ?
Most of shader samples i seen use semantics like WORLD or
VIEW or something like tgis (wich makes sense at all) but am
i able to name them e.g. SANTA or CLAUSE ;) ?
(if i want to)
Quote:
Original post by Demirug
Pre-Direct3D 9 Drivers: The input declaration must be translatable to a valid FVF
Direct3D 9 Drivers without Shader Version 3 Support: The input declaration must be translatable to a valid FVF
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