Original Post
Well I have VERY basic knowledge of C++, but I was wondering if there is anyway to learn how to create workable graphics in DirectX without knowing how to program? Or do they go hand in hand? Also, I have some more questions that some of my searches did not turn up: -Does DirectX require any prerequisite knowledge? -What programs are required? -Are there any good online sites to learn from? -Are there any good books to learn from? -Does a game that runs DirectX, automatically run DirectX graphics? -What are the pros/cons of DirectX vs. OpenGL? And some topics a bit farther off, but I'm hoping some may answer: -What are some graphics jobs other than modeler, texture-izer(?), landscaper? -Are these doable in DirectX? -I have mediocre art skills, what would be the best area to head into, as they all interest me? -How did you learn your profession, how long did it take, and what do you recommend doing/differently? Thanks, if anyone answers one of these questions, I will consider it a success. I'd love to learn graphic art, and I am willing to spend 2-3 hours per day doing it to achieve my goals.