Original Post
Greetings everyone, I'm in the early coding stages of a project and I've reached a hurdle that I'm trying to jump over. I have a 3d world in which I'd like to designate "zones" for enemies/objects/player location. The 3d world is already broken up into an octree for rendering but I'm trying to keep graphics and gameplay code seperate (somewhat). Does anyone have any helpful ideas as to how I can go about creating zones for my 3d world. I'm sorry if this is a vague question but hopefuly the "jist" is there.