Original Post
I was using until now for 4 stage textures by aplying apropriate blend functions and drawing the scene up 4 times. Now I am moving the drawing routine to use register combiners and I was wondering if I can find a sample how to blend accordingly the up to 4 texture stages. 1 Normal texture REPLACE 2 Lightmap texture BLEND (may be missing) 3 Detail Map texture/Or Refrelction texture BLEND ? (may be missing) 4 Bump Map texture (may be missing) Thank you.