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Multiple Textures
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Yes, it is possible. In opengl you will need to use the ARB_multitexture extension. I've just started with ogl, so I'm not an expert, but I think that it shouldn't affect performances too much (expecially considering other effects): in any case you wouldn't have to worry about framerates impacts, in my opinion.
For DirectX, take a look at Texture Blending using the FFP. It's also possible to write some simple multi-texture shaders.
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