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TexCoord calculation

Started by Deliverance May 2, 2006 at 8:22 AM 0 replies 300+ views
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Deliverance
Deliverance
I have a triangle denoted by Vector3D Tri[3] which has texture coordinates Vector2D TexCoords[3] and I want to find the Bounding Quad of this triangles AND the texture coordinates of the vertices of the quad. Can you help me? How should I do this? I find the bounding quad using orthogonal mapping (in fact I need this for a lightmapper).

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