Original Post
I've heard the phrase "push your near clip plane as far away from the camera as possible". I'm just checking that this is a bit of a generalisation. Firstly, I'm of the belief that in general, having the near clipping plane too far from the camera can cause unwanted clipping of objects some distance away from the camera (so you end up seeing the insides of stuff), depending on the scale you are using. Now from my experiences, if you place your near plane really close to the camera (e.g. 0.000001), you get depth buffer fighting near to a typical far plane (e.g. 1000.0). However, this doesn't seem to matter if you scale everything in the scene down to, say 1/1000th scale and pull the far plane into 1.0. In other words, from what I understand, it's really minimising the ratio of far/near which is important for avoiding depth buffer fighting. Can anyone confirm/deny this for me?


