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OpenGL using C#.NET
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look into Tao
Or, if you really want to, you can use P/Invoke.
Quote:
from the Tao website
The Tao Framework is a collection of bindings and libraries to facilitate cross-platform games-related development utilizing the Mono and .NET platforms.
Currently supported are:
Cg - [Cg website (http://developer.nvidia.com/page/cg_main.html)]
DevIL - [DevIl website (http://openil.sourceforge.net)]
FreeGLUT - [FreeGlut website (http://freeglut.sourceforge.net)]
GLFW - [GLFW website (http://glfw.sourceforge.net/)]
GLU
ODE - [ODE website (http://www.ode.org/)]
OpenAL - [OpenAL website (http://openal.org/)]
OpenGL - [OpenGL website (http://opengl.org/)]
PhysicsFS - [PhysicsFS website (http://icculus.org/physfs/)]
SDL - [Sdl Website (http://www.libsdl.org)]
WGL
These libraries all run cross-platform and cross-runtime using Microsoft's .NET Runtime on Windows and Mono on Windows and non-Windows platforms.
Or, if you really want to, you can use P/Invoke.
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