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The Chalenge

Started by Edtharan 24 replies 4k views
Original Post
Edtharan
Edtharan
Note: If the moderators think this is in the wrong area feel free to move it. After reading the thread on seeking inspiration for game design I remembered an other site that I visit occasionally has a game design chalenge. This site is dedicated to board games, not computer games, but I thinkk the idea behind that chalenge could be brought here too. The reason they created this chalenge was to inspire designers and allow then to flex and excersize their creative muscles. So, I propose a monthly chalenge. This chalenge has no prize other than the kudos of winning, it is just for fun and to help with inspirations. First draft rules: 1) This chalenge is strictly for fun and inspiration. 2) The first Monday of each month the chalenge statrs. It runs for 1 week and then the judgeing lasts for 1 week. 3) The winner of the last chalenge determines the restrictions of the next chalenge. 4) Each chalenge will consist of a small set of restriction (3 to 4) that the designers must fulfill. 5) The design is just an initial design, no programs are to be submitted. 6) The design must be 300 words or less. 7) You can not vote for your own design, you must vote for someone elses design. 8) This is ment to be fun.
Wombah
Wombah
I think this is a good idea, but I think shorter challenges would be better. If a whole challenge is run in a week or so, and the designs are more in the range of 2-10 pages, more people could find the time to enter the contest.

What kind of constraints are we talking about here btw? Forbidden/required gameplay elements (must include cows), control requirements (one button only), target audience (teenage girls), tecnical reqirements (small bandwidth online) etc...

I remember we did a small game design project where each group got a number of random restrictions from a list and had to design a game fulfilling those. That list was further divided into categories like the ones above, so each group got a tecnical restriction, a target audience and some other restiction. Since then I've often wished I had that list for my own purposes, so as a parallel effort we might want to gather a list of (generic) restrictions for further reference.

I think it's a bit too far off with the first monday of the month. The sooner this is started the better, assuming I'm not the only one who likes the idea.
Fournicolas
Fournicolas
I'm in it too, if it happens, but if THIS is going to happen as a team project, I'd like to know, because, I'm not ready to learn how to code or manage bandwidth before I apply to the contest...

As a side note, I'd like to know the name of that board for boardgames designers...
Yours faithfully, Nicolas FOURNIALS
Edtharan
Edtharan
Quote:
I'm not ready to learn how to code or manage bandwidth before I apply to the contest...

This would not be a contest with codeing involved, it is just coming up with design ideas. SO having technical requierments like bandwith will not be included.

Quote:
As a side note, I'd like to know the name of that board for boardgames designers...

www.bgdf.com

I think this is a good idea, but I think shorter challenges would be better. If a whole challenge is run in a week or so, and the designs are more in the range of 2-10 pages, more people could find the time to enter the contest.

1 week for the designers to come up with the design should be long enough. 10 pages would be far too long, 2 to 4 pages should be the size range (although 300 words would be less than a page).

Quote:
What kind of constraints are we talking about here btw? Forbidden/required gameplay elements (must include cows), control requirements (one button only), target audience (teenage girls), tecnical reqirements (small bandwidth online) etc...

The constraints would be along those lines, but I would recomend leaving out technical requierments like bandwidth. Controls, target audience, gameplay elements, etc would be the way to go. This is a design chalenge ment to stimulate people for ideas and be fun.

Quote:
I think it's a bit too far off with the first monday of the month. The sooner this is started the better, assuming I'm not the only one who likes the idea.

I'll let this sit for a week here on the forums and I might be able to get time to come up with the basic rules and first chalenge by then. If enough people are interested by then I'll run the first chalenge next week.
Wombah
Wombah
Quote:
Original post by Edtharan
Quote:
Original post by WombahI think this is a good idea, but I think shorter challenges would be better. If a whole challenge is run in a week or so, and the designs are more in the range of 2-10 pages, more people could find the time to enter the contest.

1 week for the designers to come up with the design should be long enough. 10 pages would be far too long, 2 to 4 pages should be the size range (although 300 words would be less than a page).

Hehe... I actually managed to misread your OP and thought you were looking for 30 page submissions, which I think we can all agree is a bit hefty... 300 words seems just right. :)

Quote:
Original post by Edtharan
Quote:
Original post by WombahWhat kind of constraints are we talking about here btw? Forbidden/required gameplay elements (must include cows), control requirements (one button only), target audience (teenage girls), tecnical reqirements (small bandwidth online) etc...

The constraints would be along those lines, but I would recomend leaving out technical requierments like bandwidth. Controls, target audience, gameplay elements, etc would be the way to go. This is a design chalenge ment to stimulate people for ideas and be fun.

I can see why you want to leave out the technical restrictions, even if I'd still vote for having them and keeping them very general. Unpredictable online capabilities in a game would e.g. make it impossible to make a game which requires very regular and speedy updates from a server á la an FPS, and wewouldn't have to get more technical than that. Or requring the game to be playable on a handheld device such as a PDA or phone, thus restricting the amount of storage etc... But I'll certainly concede my pointif people in general feel we shouldn't include those restrictions.
Edtharan
Edtharan
Quote:
I can see why you want to leave out the technical restrictions, even if I'd still vote for having them and keeping them very general.

I agree, but not all people that would be interested in this kind of chalenge might be knowledgeable on technical issues. Maybe the occasional technical restriction (ie: slow internet speeds, on a handheald or mobile phone, etc) might be appropreate as they would also restrict the gameplay functionallity that would be posable.

I would like to hear from any others who would be interested inthis on what they think of this category (technical restrictions) being included as part of the chalenge.
IFooBar
IFooBar
I like it. Though, we'd need some kind of poll creation system on these forums (like other message boards have - either create a post or a poll) to be able to vote for who's design is best.

If this is to be done her eon these forums (which would be a good thing), then a moderator would need to allow the stickyfication of the thread with all the design submissions on it. And then someone would need to create a poll system so the voting could take place.

Really nice idea.
[size=2]aliak.net
Wombah
Wombah
It would be nice if we could create some template for the submissions as well, or at least some clear submission guidelines. The easier it is to get a submission in, the more likely people will give it a shot.

[EDIT]
Also, I still think one month per challenge is a bit too much. It is very possible that for some restrictions I can't come up with a viable design, and then I'd have to wait a whole month for the next... OTOH that might be desirable to force people to make an effort even when the restrictions are tough. Hmm.
[/EDIT]

[Edited by - Wombah on May 15, 2006 11:31:09 AM]
Wombah
Wombah
Ok, a week and more has passed. Is this going somewhere? Not too many positive replies so far... :/ But maybe running a first installment will be a better approach to see if people are interested.
Fournicolas
Fournicolas
yes, it would. So now, please just show us what you want, and we'll give you!!
Yours faithfully, Nicolas FOURNIALS
Sandman
Sandman
I like the idea... could be fun.

I'm happy to stickify any threads, or sort something out so the entries are anonymous until results time (to stop any favouritism with voting, of course)
Edtharan
Edtharan
Sory I haven't done much about this in the last week, but I havee bruised the bone in my wrist (I am seeing doc this week).

Quote:
It would be nice if we could create some template for the submissions as well, or at least some clear submission guidelines. The easier it is to get a submission in, the more likely people will give it a shot.

I agree clear subission guidelines would help. So her is a first pass at the guidelines:
1) Entries must be 300 words or less.
2) Entries are a game concept, not a detailed design.
3) Entries need to be judged on their creativity and not spelling or grammer. Although good spelling and grammer will help people understand your ideas. This is because there may be people for whom english is not their first language.
4) An entry must address each of the restrictions (usually 2 to 3).
5) Graphics are not part of the entry but they can be included if nessesary (I don't know about hosting graphics, so it probably would be best if the entrants host their own and provide links)
6) For the first run (at least) entries will need to be posted in the apropreate thread (I'll create an entry thread that will also list the restrictions, etc).
7) Entries will only be accepted up to 7 days from the start date (the day and time of the initial entry thread that will be posted which will include the restrictions that need to addressed).

Let me know if you have any ideas or comments on these. If these are acceptable then I'll run the first Chalenge.

Edtharan
Edtharan
Sory I haven't done much about this in the last week, but I havee bruised the bone in my wrist (I am seeing doc this week).

Quote:
It would be nice if we could create some template for the submissions as well, or at least some clear submission guidelines. The easier it is to get a submission in, the more likely people will give it a shot.

I agree clear subission guidelines would help. So her is a first pass at the guidelines:
1) Entries must be 300 words or less.
2) Entries are a game concept, not a detailed design.
3) Entries need to be judged on their creativity and not spelling or grammer. Although good spelling and grammer will help people understand your ideas. This is because there may be people for whom english is not their first language.
4) An entry must address each of the restrictions (usually 2 to 3).
5) Graphics are not part of the entry but they can be included if nessesary (I don't know about hosting graphics, so it probably would be best if the entrants host their own and provide links)
6) For the first run (at least) entries will need to be posted in the apropreate thread (I'll create an entry thread that will also list the restrictions, etc).
7) Entries will only be accepted up to 7 days from the start date (the day and time of the initial entry thread that will be posted which will include the restrictions that need to addressed).

Let me know if you have any ideas or comments on these. If these are acceptable then I'll run the first Chalenge.

Bob Janova
Bob Janova
This sounds like a really good idea. It'll get everyone thinking and perhaps some really cool game could come out of it; even if it doesn't, I'm sure it'll help those of us who have games in mind to see lots of ideas and just to get into creative mode.
Wombah
Wombah
Ok. So one thread for announcing the challenges and winners, and for each challenge a new thread started with the restrictions and to wich we post our submissions? How will we handle voting?
trapdoor
trapdoor
restricted to just board games? or are card games also included?
iKonquest.com - Web-based strategy.End of Line
Wombah
Wombah
I thought this was for videogames of any type, not boardgames. But I see no reason not to include boardgames and cardgames, since they can be made into videogames in most cases (with varying degrees of success).
Edtharan
Edtharan
Quote:
I thought this was for videogames of any type, not boardgames.

I would say this challenge should be restricted to gomputer games. I think that trapdoor might have been refering to the initial site that I got the idea off. That site is a boardgame design forum (and yes they do do card games there too, not just boardgames).

the site (if anyone is interested in checking it out is www.bgdf.com
Extrarius
Extrarius
Quote:
Original post by Edtharan
[...]I would like to hear from any others who would be interested inthis on what they think of this category (technical restrictions) being included as part of the chalenge.
If you want to keep it accessible for people that are not programmers, you could simply include a paragraph with the technical requirements that says something like:

"Low bandwidth means that little data could be sent to other players and what can be sent will take literally seconds to arrive, so realtime gameplay along the lines of traditional first person shooters, real-time strategy games, and online role playing games is not possible. The game either needs to be turn based or otherwise allow for players being up to 5 seconds behind on updates (meaning what they're seeing on their screen is the position/status/etc of other players from 5 seconds ago)"

Of course, people that would need such explanations probably aren't going to be including them in their own requirements, but there is nothing wrong with only occasionally having technical requirements (or seeing the same ones repeatedly).
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
sunandshadow
sunandshadow
I'm not in favor of technical limitations because most existing game design contests are about technical limitations. This is a theoretical forum, so I think it would be most appropriate to judge designs on originality, coherence, and good use of player psychology.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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