Original Post
I know this is a pretty bland topic but I'm a little confused and need some direction. I have in place a nicely done Resource Manager if you will, keeps track of how many references an object (such as a texture) has and knows when it should be deleted or freed. The question I have is, I've read and seen in engines where they have a memory manager in place as well. That deals with actually holding bits of pre-determined memory allocated in say certain size blocks and things like that. I geuss what I'm asking is having something like that kind of memory manager really required ? If so is there some links or references to some better studies on this topic ? I have 4 books that contain it but I'm trying to get more feedback and ways of doing it so to speak so I can learn every angle of it. Sorry to be so n00bish in this question, it's the one basic system I have left to really get a grasp on. -Brandon