Original Post
Hello, i am trying to make my waves transparent.....problem is i cant make it work right...i can blend the colors etc but transparent....nope! thing to note (dont know if it makes a difference) is that im using a lightmap, but i use normal light for my other objects. //glDisable(GL_LIGHTING); glActiveTextureARB(GL_TEXTURE0_ARB); Bind(); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4, GL_UNSIGNED_BYTE, 0, light); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertex); glLockArraysEXT(0, index); glDrawElements(GL_TRIANGLE_STRIP,index,GL_UNSIGNED_INT,&index[0]); glUnlockArraysEXT(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); glActiveTextureARB(GL_TEXTURE0_ARB); //glEnable(GL_LIGHTING); any ideas?