Original Post
hi guys, currently I load in my geometry in static buffers...for example, if I had a planet model, I would load it's geometry into static vB/IB. so each render ( regardless of number of polys ) only uses 1 DIP call. say I want 100 of them on screen, then that would mean 100 DIP calls. I was wondering, would if be faster to have a dynamic VB/IB, and every frame transform the geometry into world space, and then have 1 DIP call to render all of them. the only problem I can see with that, is that I would have to loop through all vertices of the model for the number of times I wanted to display it, and transform them into world space. Cant this be done all at once??? If it can, then I would understand why this might be faster......