Original Post
I have a game that uses alpha blending to blend textures on a terrain. I am testing deployment on a laptop that has an intel extreme 2 graphics chipset. The texture blending does not seem to work. What DXCap governs this ability? In the caps viewer, all the texture ops seem to be ok, d3dptexturecaps_alpha is also 'yes', and all the d3dpcmpcaps look good. Pretty sure it's not the code as works fine on my thinkpad and my desktop. Thanks Rael