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Deployment Problem

Started by Raeldor May 18, 2006 at 7:15 PM 1 replies 650+ views
Original Post
Raeldor
Raeldor
I have a game that uses alpha blending to blend textures on a terrain. I am testing deployment on a laptop that has an intel extreme 2 graphics chipset. The texture blending does not seem to work. What DXCap governs this ability? In the caps viewer, all the texture ops seem to be ok, d3dptexturecaps_alpha is also 'yes', and all the d3dpcmpcaps look good. Pretty sure it's not the code as works fine on my thinkpad and my desktop. Thanks Rael
Bob Janova
Bob Janova
You might require a multitexture extension. I don't know what the DirectX version would be, but to do this in GL you'd need the multitexture extension for sure.
Raeldor
Raeldor
Ah! I found the problem. Turns out I had some extra un-needed texture stages on my terrain.

Just goes to show it's worth testing deployment on a wide variety of machines.

Thanks!

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