Original Post
I am trying to make a texture handler for my game. I want to have linked lists so that I don't have a maximum cap of textures(other than the system memory cap). This would be rather easy to implement, but I hit something. The tga loader I use frees up some memory for the image data within the tga structure. Is it possible to create memory using "new", then create memory for a single part of the structure you just freed up memory for? Does it waste memory? Tell me if I'm not clear enough...